Socials+9+Game

=Design Your Own Industrial Revolution Board Game! = Introduction and objectives: You will design a board game (for up to four players) which focuses on the Industrial Revolution. This culminating project challenges you to exercise higher-level thinking skills to complete complex problem-solving tasks. The project focuses on the key questions, difficult issues, essential understandings, and important concepts of the unit. The overall purpose of this project is to teach others about significant people and events of the industrial revolution.

Use cardboard, tag board, construction paper, or legal sized file folders. Decorate the board with art that relates to the unit of study or book assigned. There should be a START and FINISH box connected by at least a 22-space path

Game Must Include These Topics:

1. Technology What new inventions changed society? Include agriculture and factory technologies. Agriculture: new breeds, new crops, new tools, etc. Factory: mechanization, inventions, transportation, factory work Transportation

2. Child Labour Include what working conditions were like during the Industrial Revolution. What was life life in the factories, the mine, etc?

3. Society and Culture Include class warfare: women, the poor, slums, urbanization

4. Problems of industrialization - Factories Pollution, disease, worker exploitation. Include then and now.

Step 1: Brainstorming
====Immerse yourself in the content and generate as large a list as possible of essential elements and themes of the Industrial Revolution. This should be a free flowing process done collaboratively with the group. Brainstorming is a time to not judge and focus on quantity over quality. Weeding them down comes later. ====

You will become experts of the content by conducting research in school and on your own! With large sheets of paper write down words, themes, and/or questions that are associated with your game. Think about how you will organize the game. What form will it take? Snakes and ladders? Monopoly? Trivial Pursuit? Will it be in a square or will it be circular? Will there be traps along the way? Will it be chronological? Reinforce with positive comments anything that anyone suggests. There are no wrong answers at this point. Brainstorming can come in many forms: bullet points, mind maps, drawings, notes, etc **__BUT...__ ** **Checkpoint#1: You must show evidence of your brainstorming - 5 marks for brainstorming. **   **Step 2: Making Questions ** Do not go for the most obscure information to make questions just to trip up the players. The objective of this game is to teach your fellow students about the Industrial Revolution (marks will be given for how useful the questions are for studying for the unit test). Use relevant information! Make up questions that relate to the 5 topics of the Industrial Revolution stated above. Questions will be submitted as checkpoint #2 (A, B, C, etc) for approval before being written out on index cards. There must be a minimum of __10 questions__  for each of the 5 categories above. __**Each submission of questions is worth 5 marks**__ ====Eventually, you will divide your questions into categories that the group has decided on and that match the structure of your game design. Eventually, write the type of question (FACT, OPINION, OR WHATEVER YOUR GROUP DECIDES) on the back of each question card. PRINT them neatly on index cards. Sample questions:==== Name two inventions that changed society in the Industrial Revolution and explain how they were used? Describe factory conditions at the beginning of the Industrial Revolution What is a person with money who invests it in a product called? On a sheet of lined paper, write the answers to the questions. Label it ANSWERS. **Checkpoint #2 **

This checkpoint will involve numerous stages of completing questions. Dates will be posted as to when they are due.
**Step 3: Chunking/Design the Board ** <span style="background-color: transparent; color: #000000; display: block; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Now it's time to take the list of content and put them into categories related to board games. Take a large sheet of paper and divide it into six sections labeled Pieces, Patterns, Paths, Probabilities, Prizes and Principles. Place the items/questions that you've listed by putting them into the proper category. If something seems to fit in more than one place, don't hesitate to put it in multiple spots.

**<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">For example: ** <span style="background-color: transparent; color: #000000; display: block; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Some events of the Industrial Revolution are very important like the creation of the factory system.. Match something on your board game with the importance it deserves. Like if you get the Factory question wrong or you land on a special square, you automatically have to go back to the start or get placed into the coal mine and have to answer a special set of questions to get out and back on to the game track (or something like that).


 * ===<span style="background-color: #ffff99; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Pieces === || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Elements that seem as though they might make sense as markers to be moved around on the board or as score keeping devices. ||
 * ===<span style="background-color: #ffff99; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Patterns === || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Are there combinations of things in the Industrial Revolution that seem to go together? Are there combinations of things that when put together become something else or take on some additional meaning? ||
 * ===<span style="background-color: #ffff99; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Paths === || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Are there progressions of events in the Industrial Revolution that could be thought of as paths? Is there a physical place in the Industrial Revolution that one can move around in? ||
 * ===<span style="background-color: #ffff99; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Probabilities === || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Do some things in the Industrial Revolution happen by chance or happen outside the control of someone? ||
 * ===<span style="background-color: #ffff99; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Prizes === || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">What's valuable in the industrial Revolution? What do people strive for or try to acquire? ||
 * ===<span style="background-color: #ffff99; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Principles === || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">What general statements can you make about the Industrial Revolution? ||

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 18pt; text-decoration: none; vertical-align: baseline;">Step 4: Aligning
<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">The next step is to look for specific patterns, elements and structures within the Industrial Revolution that you wish to teach, and match them with structures of a game. Look over the list of Industrial Revolution elements that you just chunked out and see how you might align them with typical structures found in a board game. Obviously, you do not have to use all of them. Pick the ones that will work best for your game design.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Content structure + game structure = a great board game and high marks!


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">1. Movement through space/time **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">How will players move on the board? In straight line like Monopoly or no lines like Risk?

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Game strucutre: <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Will you use squares for players to advance? Will they be in straight lines or snakes and ladders or no lines at all? Basically, how will you organize the movement of the players from start to finish of the game.


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">2. Obstacles **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Physical: mountains, rivers, beaches. Use the important geographical features of the Industrial Revolution as barriers for the players of your game. A perfect way to align the content and the game.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Political/social: what political or social structures in the Industrial Revolution can you fit as an obstacle in your game? For example, child labour prevented children from getting an education might work well as a block for the players somewhere on the board.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Game structure: <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">You can make getting past the obstacle contingent on a specific dice throw or possession of a particular card.


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">3. Shortcuts and Setbacks **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">a. Jumping ahead

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">What can you find in the Industrial Revolution that advanced society? For example, maybe a new technology discovered advances a player ahead 4 squares?

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">b. Moving backward

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">For example, being caught stealing a loaf of bread send a player back 4 squares.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Game structure: <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Move players forward or backward in the game driven by the Industrial Revolution content


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">4. Decisions and Choices **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">For example, the decision to stay in the countryside or go find work in the city? To set up a factory or not? To travel abroad to secure resources or not?

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Game structure: <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Perhaps in your game you have a point where players come to a path that goes in 3 different directions. Link a critical moment in the Industrial Revolution with making a choice or a decision to go down one specific path over another.


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">5. Varying Risk **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Maybe some choices lead to a chain of events that are riskier than others.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Game structure: <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">If one path is meant to be riskier than another, put more squares on it that require turning over a card that describes an undesirable event. Or more squares that might send the player back to square 1. <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">To compensate for this enhanced risk, make the path shorter, or let it also contain more squares that lead to the opportunity for desirable things to happen.


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">6. Goals/Prizes **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Perhaps players pick up stuff along the way and the more they have at the end of the game determines the winner (like Monopoly). For example: factories, money, land, etc...

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Game structure: <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Valuable prizes/goals can be represented by important squares on the board. Acquired prizes can be represented with money, tokens, etc...


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">7. Random or Uncontrolled Events **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Things that are out of a player’s control. For example, a new technology comes out that destroys your factory, a boat carrying your resources from India is raided by pirates, etc.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Game structure: <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Use randomizers. For example. A spinner that determines a player’s fate, chance cards when you land on a special square, a special dice roll required, etc.


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">In doing this, remember this rule: **
 * 1) <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Whenever possible, the structures of the game should mirror the structures of the content (the Industrial Revolution).

**<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14pt; vertical-align: baseline;">__Plan it out first on a small scale before you move it to the next level__ ** ==<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Checkpoint #3: Finish Step #3 and Step #4. Show me your thinking, planning and work. This is Due Today, OCT. 31 ==

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 18pt; text-decoration: none; vertical-align: baseline;">Step 5: Creating the Board
<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">It's time to make the game board. Grab some small tokens, coins, etc. and put them to work as game pieces. For dice and tokens, you can just borrow parts from another board game.

At this point in the process, keep asking yourself what kinds of thinking the players will be doing as they play. Will your game engage them in processing what they know and don't quite fully know about the Industrial Revolution?

Does winning the game require learning the content better than the other players? If not... you've got more work to do.

Play through it step by step as you lay down your plans on the actual board.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">The rules need to be written down neatly, because a game inventor can all too easily forget what was intended, making up rules on the spot during test play.
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 18pt; text-decoration: none; vertical-align: baseline;">Step 6: Writing the Rules **

As you play in these early stages, keep notes of comments and suggestions made by the players. You'll also find that some rules aren't clearly enough spelled out, and need clarification. When writing the rule, please be sure to address the following:

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 12pt; text-decoration: none; vertical-align: baseline;">1. What is the objective of the game? 2. Are the rules clear and easy to understand? 3. How were the moves determined? Were dice, cards, a spinner, or something else used? 4. What pieces were used to move around the board? 5. Was the game similar to another game that you have played or read about? 6. How was the game designed? Was there one path or several paths? What obstacles caused you to lose a turn or go backward? What shortcuts allowed you to go forward? 7. What reward was at the end of the game?

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 18pt; text-decoration: none; vertical-align: baseline;">Step 7: Let’s Begin the Tournament!
<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Peer Evaluations

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">GRADING AND EVALUATION OF GAME BOARDS <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Students will complete evaluations of other games created in the class. When grading your final project, I will take the students’ evaluations into consideration when completing my own. The maximum number of points you can earn on this project is...
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">CATEGORIES: || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">4 || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">3 || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">2 || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">1 ||
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">GAME OBJECTIVES: || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The objectives of the game are very clear. I know what I need to accomplish by the end. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The objectives of the game are clear; however, they can be explained better. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The objectives are not very clear. It’s difficult to understand what I need to accomplish by the end. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">Game objectives are impossible to understand or are not provided. I do not understand why I am playing this game. ||
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">GAME RULES: || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The rules are easy to follow and understand; they cannot be misinterpreted; all questions about gameplaying are answered. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The rules can be understood; however, they leave some questions about gameplaying unanswered. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The rules are ambiguous and sometimes difficult to follow; an argument about gameplaying can result. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The rules are impossible to understand or are not present; arguments over gameplay will result; the game cannot be played. ||
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">GAME CONTENT: || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game is rich in facts and content about the topic. I have learned a lot by playing this game. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game contains facts and content which are relevant to the topic; however, some important themes are missing or not clearly explained. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game contains only some relevant facts and content; Much of the content has been made up and there are many missing themes. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The content has been completely made up or is not relevant to the topic. ||
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">CREATIVITY AND AESTHETICS: || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game shows a remarkable amount of creativity and it is very pleasing to look at! || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game shows some creativity; the game is neatly drawn but shows some design flaws. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">There is little creativity and the game displays several design flaws. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game was crudely designed and is difficult or impossible to play with. ||
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">THE FUN FACTOR: || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game is extremely exciting and fun and contains many surprises which hold the players’ interest. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game is somewhat enjoyable and contains some surprises to hold the players’ interest. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game is only occasionally enjoyable and has few surprises which hold the players’ interest. || <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">The game is not enjoyable and does not hold the players’ interest. ||

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">Group Member’s Names:

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">Evaluator’s Names:

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">Score:

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 10pt; text-decoration: none; vertical-align: baseline;">Comments/Suggestions for Improvement:


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14pt; text-decoration: none; vertical-align: baseline;">Assessment **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Checkpoint #1, Checkpoint #2, Checkpoint #3 - see marking guide <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Peer Evaluations <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline;">Final Teacher Evaluation